Sabado, Disyembre 1, 2012



Welcome back everyone! Today on How to Draw Manga in 3D our drawing tutorial is of Teru from Dengeki Daisy. Teru is a girl left alone when her brother, who was a master hacker and member of the DAISY hacker society, is mysteriously murdered. Tasuku, the high school janitor where she attends school, was a devoted friend to Teru's brother and has agreed to watch over and take care of her in his absence. Although Tasuku might have something more up his sleeve, it's up to Teru to figure it all out.
Although the major shapes and features are fairly easy to draw and we're only going to be drawing Teru's head and neck today, the hair and detail work in this tutorial can be a challenge. We'll do some close-up steps in this tutorial to point out the spots to pay particular attention to. Its hard to draw nice girls, a small mistake in proportions can destroy everything. Beauty is based on exact proportions like the distance between the upper lip and nose. Notice that in our case we have no line for the upper lip, this is pretty common in manga. There is only a single line between the lips and the bottom of her lower lip.
If you'd like to learn how to draw other Dengeki Daisy characters just click on the Dengeki Daisy tag in the tag cloud on the right of the page for all of our Dengeki Daisy drawing tutorials. Let's get our materials ready and learn how to draw Teru!


Step 1: As all of our returning mangakas will already know all of the blue lines you see in this tutorial are only construction lines and we'll be erasing them later on. So, it's important not to press too hard on your pencil when drawing these lines. You'll see our final lines in black towards the end of the tutorial. Let's begin with our head circle in the upper center of our paper. It's always a good idea to go around a few times drawing a very light circle shape and then once you have an outline of a circle to draw a darker final circle. Next, we'll add our center and eye lines. The center line extends both above and below the head circle. The horizontal eye line remains inside the head circle touching the edges and is about a quarter of the way up the head.

Step 02: Time to add some features :) Let's begin with Teru's jaw. Draw a curving line down on each side of the head, starting from where the eye line touches the head circle, to the bottom of the center line we drew in the first step. The jaw line on the left is slightly more angular than the smoother jaw line on the right. This is because Teru's head is turned slightly to the left making the right side of her face less visible and more sharply defined. Next, We'll move on to Teru's eyes. We'll draw two horizontal ellipses with points in the corners for her eyes, one on either side of the center line. We should notice that the corners of her eyes are below the eye line with the eye line passing through only the top part of both eyes. We should also be aware that the eye on the left is closer to the edge of the head circle than the eye on the right. Once we have the eye's we'll add a "U" shape inside each. lastly, let's draw two curving lines over each eye for Teru's eyebrows.


Step 03: Great work so far everyone, Time for some more details here and Teru's neck. Let's start by drawing the nose. Actually, we only have to draw the marks for her nostrils just on the bottom edge of the head circle. To the right of the center line, we've got just a small dash. While, to the left of the center line, we've got a curved triangle or shard of glass shape to draw. Once you've got it, move down a bit to about halfway between the bottom of the head circle and the bottom of the jaw/chin and we'll draw a flat straight line for Teru's mouth. Just beneath that, add a shorter slightly curving line for her chin dimple. Then, we'll move further down below the head and draw the two lines that make up her neck. The line on the left is longer and curves out farther, while the one on the left is straighter and shorter.


Step 04: Alright, mangakas, it's time to begin working on Teru's hair. Manga hair is always tough to draw, so don't get discouraged if your first attempt isn't the best. That's why we're drawing in pencil ^_^. Take the time to erase and repeat until you're satisfied. And, as always, practice makes perfect. We'll do the basic hair outline here and return to it in later steps. The outlines of Teru's hair is neatly divided into two parts for us based on the part in her hair on the upper left. Let's start by drawing that left piece of the hair along with the flame shape at the bottom (making 2 spikes) and stopping at her neck (on the neck line on the left).
Then, we'll draw the second part of her hair on the right starting from the top of the hair line we just drew on the left. The hair piece on the right will have only one spike/point but is more curvy than the hair piece on the left which is more spikey. Lastly, we should draw the "V" neck to her shirt. We'll start at the neck about half way up the line on the right, curving down, then becoming more sharp as it reaches a point (the bottom of the "V") and then coming back up to touch her neck on the left. Notice the point of the "V" shape is quite far to the left, almost lining up with the neck line on the left. Again, this is because her body is facing in one direction while her head is turned to look out at us.


Step 05: We're doing great. In this step, we're going to zoom in and do some detail work on Teru's eyes. You might want to take a moment to lighten the construction lines around the eyes and face that we've made so far, this might make it easier for you to add our new lines. We'll begin by drawing a thin "U" shape just inside the thicker "U" shape we drew in step 2. We will then add a half "U" inside the one we just drew stopping just below the eye line. Not to be gross, but it should create a small worm like shape in the bottom of Teru's eye. This will be a reflection spot that we'll see more clearly later on. Let's add a second reflection spot by drawing a small circle in the upper left of each eye. After that, add the curved line over each eye for the top of her eye lid. And, lastly, we'll draw the small dashes on her eye for her lustrous eye lashes. I've drawn five on the top and five on the bottom for both eyes, with the bottom lashes more evenly spread out over the bottom of the eye.


Step 06: Well, mangakas, when the going gets tough, the tough get going. We're moving back to work on Teru's hair and as you can see from the image above it's definitely tough going. I'll try to give you a few pointers to help you out. We're working mainly on the bangs of her hair in this step and just like the major hair outline from step 4, the bangs are divided into 2 as well. So let's begin with the smaller part of the bangs on the left, starting with a line from just to the right of the hair part on the top of her head. The ends of the hair are rough zig zag shapes and thin little spikes, so try your best and if you're not happy, go ahead and erase and give it another shot. For the larger part of the hair on the right, start with the hair parting line and draw your zig zag lines until you reach the edge of the head circle on the right. There's also a hair spike that covers a part of her cheek on the right, too. There are also a few strands of random hair on the right you can draw if you'd like. And the tips of the hair on the right or left are roughed up with some more zig zags. Before moving on, it's important to draw the very thin "C" shapes on either side of the head for her ears. Most of Teru's ears will be hidden by her hair.



Step 07: Another detail step here, mangakas. We need to finish the collar of Teru's shirt. There's a line connecting the "V" shape with her hair on the left. And starting from the bottom of the hair on the right we'll draw a line down, and then curving a great deal one way and the other before touching the "V" shape towards the point. Once you've got Teru's collar done, we'll draw the four lines on her neck suggesting her neck muscles.


Step 08: That does it for our construction lines. Use your eraser to lighten all of the lines we've made so far and then take out your pen and begin tracing your final lines. If you want to add the hair highlights like we do in Step 11, it's important not to use pen to do your final lines but just a darker pencil. If you're happy not having the highlights in Teru's hair, then go ahead and use a pen to do your final lines. As you trace your final lines, it's important not to trace anything that should be hidden from view. It's also really important to leave a few spots empty and untraced.



Here's a guide for you. I've left the corners of her eyes untraced and kept her nose really small, also although I used the parting of her hair to help me draw the hair, I don't trace it here, and even more importantly inside the eyes I have only traced the worm shape instead of all the "U" shapes I drew in order to make it in the first place. Once you've got your basic outline to your satisfaction, we'll move on to do some shading and filling. As you can see in my image above, I got a little carried away and began filling in her hair a step too soon ^_^. We'll be doing that next.



Step 09: Again, if you want to add the highlights to her hair but are not using a drawing software program I recommend continuing to do the filling and thickening of the lines with your pencil. Just press a little harder to get a darker or thicker line. In this step we'll fill in Teru's hair and her eyes except for the worm like shape and the small circle in the corner of her eye. We can also fill in the small triangle like shape we made for her nose on the left. You'll also notice that I've done some work on my line quality (thickening of the lines). In particular I've thickened the lines on the bottom and top of her eyes along with her eyebrows. I've also thickened the line that makes up the bottom of her chin/jaw. This will help add depth to our image.



Step 10: If you're not going to do the highlights in her hair, this is your last step. Erase any remaining construction lines and you've got Teru. I'll jump ahead to finish her hair off.


Step 11: Teru's hair highlights are incredibely detailed here, if you are working in photoshop add another layer and paint thin white lines with sharp edges. But, if you are drawing on paper with pencil try to use a sharp eraser (the Mono Zero eraser stick is great for this) and then go over the edges of the highlights with pencil to make them harder and sharper.
Once you've got the highlights done, stand back and take a look at Teru from Dengeki Daisy! If your goal is to become a great mangaka make sure to draw Teru again from memory. Then compare the final drawing with the original and correct any mistakes you might have made. Try once again from memory. This is the best way to build a huge library of shapes and get the tracing experience necessary that you can use in the future for your own manga characters.
Draw with passion! -_^
Hirosh






Huwebes, Nobyembre 29, 2012



Now Its How to Draw Anime Mouth :)


Anime- and manga-style noses and mouths are pretty straightforward, so rather than taking you through various styles step by step, I have several examples for you to use. Here is your basic anime- and manga-style nose and mouth. It consists of three basic simple shapes: a wedge for the nose, a long, thin line for the mouth, and a shorter line to define the lower lip (this lower line is not always included, though). In frontal views like this, you can get away with using very few lines to define the nose and mouth. The size and shape of each feature varies with each character. Always make sure the features line up; to help you line them up, draw vertical guidelines as shown. In the second picture, the face is turned to the side, but the features are still aligned along the curved guideline that represents the center of the face.


Drawing the nose and mouth for a profile is more difficult than drawing them from the front or at a 3/4 view. The main reason for this is because you can't get away with not defining the lips as much. ^_^ You have to draw them in, rather than using just simple straight lines. Despite the difficultly, if you get it right, it can look really nice. The main thing to consider is the curve of the nose, lips, and chin. The upper lip curves inward, and lower lip (which is slightly receded on the face) curves outward. It may take some practice before you can get it to look like the character isn't making a weird face or puckering their lips or anything like that. ^_~


The lower half of the face consists of a series of contrasting curves. Notice that how in both pictures, the nose curves in towards the face, then curves back slightly out right above the upper lip. The upper lip curves inward, and the lower lip curves outward. The chin is not just a straight line; it is round and curves outward.


Here is a selection of examples of different styles of mouths and noses. Several of these can be used for either gender, do I didn't bother separating them. ^_^ Notice that with some styles, the mouth is defined by only a thin, straight line, while with other styles, the lips are more well defined. Anime and manga mouths are not often very large, unless the character is yelling or shouting, so keep them relatively small. The noses vary quite a lot, as well; some are drawn as wedges, some are defined solely with shading, and some are detailed enough that you can see the nostrils. Female characters will tend to have smaller, less defined noses, while male characters will often have longer, angular noses.


Here are some more examples of noses and mouths, drawn at a profile. Even though the proportions and expressions change, they all stick to the same basic shape as mentioned above. When drawing faces at this angle, be careful not to make the noses really pointy and the face too flat. Make sure the features curve properly, or the face is not going to turn out looking right.









How To Draw Anime Hair Hope you Like it :)

Depending on the style, anime hair can be very complex. However, if you break it down into its basic components, the process of drawing anime hair becomes a little simpler.
Like real hair, anime hair is composed of many strands. However, rather than drawing each individual strand, the hair is often drawn in various sized/shaped clumps, as shown here. These are some of the simplest forms of each hair style. Notice that in most cases, the outline is more curvy on the bottom of the hair clump. This is especially apparent on the top leftmost example; the lower line is curvier than the top line, giving the hair more depth and more of that anime-ish look. Sometimes this is highly exaggerated, and other times it is hardly noticable, but for most anime hair styles, each individual strand of hair will have this basic shape.


Once you know how to draw each strand/clump of hair, you can start putting them together to form more something that more resembles anime hair. Look at each example here (well, exept maybe for that one on the lower left; I'm not sure why I left that in), and notice how the basic strands from the first step are used. The same similar shapes generally persist throughout many different hairstyles. Making one line curve out more than the other on each strand can really help to flesh it out.
Another thing to keep in mind is that you can make the hair as detailed as you like; just keep adding more strands. I'll go over this more shortly. ^_^


Now, we are getting into some slightly more complex shapes. Notice how varying the size and shape of each strand gives the hair different character; the strands can be long and thin, thick and curvy, or sharp and spiky. Again, notice that you can either make the hair very detailed, or very simple, depending on how many individual strands you draw.


Here are more examples of different basic shapes of hair. Take note of how the hair overlaps and is nested in itself when it bends or twists. You can make some really interesting hair by having it twist and turn all over the page. ^_^


Next, I'm going to go over some different types of hair styles, but before I continue, I want to go over a few things regarding the placement of the hair on the head.
No matter what hairstyle you are going to draw, the hair always grows from the same region of the head, as shown by the example in the middle. It grows out from the entire back part of the scalp, from the forehead to the back of the neck (not just the base of the head, but down the back of the neck, too). It isn't just plopped onto the top of the head. You can generally get away with not paying attention to this fact, but if you are drawing hair that has been pulled back or hair that is trimmed really short, then it will be important that you know where exactly the hair is placed.
One reoccuring problem I've noticed with a variety of artists is that they do not take into account the fact that there is a skull underneath the hair. Sometimes artists draw the hair too small for the head, as in the example at the bottom. The bangs stick out, but there is no forehead beneath them; the hair curves down on the head far too low, cutting the head off and making the skull oddly shaped and flat. This is not a good thing. ^_~ If you need to, draw out the character's entire head before adding the hair, so that you are it will fit and look natural. Well, as natural as anime hair can look.. :D

Okay, now that I've gotten that taken care of, here are some examples of different anime hairstyles, all with short hair. Hopefully it might give you some ideas. Notice also that many of these can be used for either male or female hairstyles. I'm sorry these aren't as detailed as some of the previous examples, but you still get the basic idea and shape of each style (hopefully).


Here are some different examples of longer, flowing hair styles; again, some of these can be used for either male or female, so don't whine at me for only drawing hair for one gender.. ^_~
In contrast to the shorter hair styles, you'll note that a lot of these are composed of long, curving lines. When drawing longer hair, try to avoid making the lines perfectly straight; make sure that the hair follows the form of the head and the body, esepcially if it is sitting on or over the shoulders.
When drawing longer hair, you'll especially want to make sure the lines follow the shape and flow of the hair, rather than have it simply fall down in straight lines regardless of the hair's shape. It will give your character's hair much more depth and form if you make your lines work for you; make them show that the hair turns and twists, not that it just sits there on the character's head, or that the main outline of the hair is curvy but the interior strands are all straight.


Here are a few more examples of different hair styles, this time focusing on hair that has been pulled back in ponytails. I don't have much to say about it; I just thought that I should put these in their own section since I had so many of them drawn up. Just remember that when the hair is pulled in a specific direction, the lines and strands of the hair are drawn in that direction, too.


Now, here is the tough part: putting your character's hair into motion. I'm going to start by going over some examples with long hair.
Anime hair is often drawn whipping about dramatically in the wind; it may look difficult to draw at first, but it isn't that bad. First, decide which direction you want the hair to be blowing. Do you want the hair to move to the sides, to be blown back behind the character, or pushed forward in front of the character? Once you decide, draw the hair (all the hair; bangs move along with the rest of the hair) moving in that direction. It is similar to drawing the hair falling straight down the character's back, except now you are curving it in a different direction. The lines of the hair and each individual strand will be pulled in the direction that the entire mass of hair is being drawn. Remember to use curved lines that follow the form of the hair, not straight lines that simply go from one end to the other.
For example, on the topmost right picture, the character's hair is being swept back behind him; thus, I drew the hair curving back behind him in nice, sweeping lines. For some really nice examples of similar hairstyles, find some CLAMP manga such as Rayearth or X/1999; they're loaded with characters with beautiful, sweeping hair. ^__^ All these examples were borrowed from CLAMP's RG Veda, by the way (I was working on this tutorial in the library, and RG Veda was the only manga I had on me... ^_^;).


Well, those examples are all well and good if you are drawing a character with really long hair, but what about shorter hair? Shorter hair can be easier, since there isn't as much of it to draw, but it can also be difficult because you sometimes have to pay more attention to each little strand. In these examples (again, borrowed from CLAMP :3 ), the characters all have shoulder-length hair, swooshing about in various directions.
Take particular notice of the top example; the movement on the hair is slight, and thus not all of the strands are bent in the same direction. You don't have to have all the hair jutting out in one direction in order to indicate motion. In the bottom example, notice how having the strands not all move in exactly the same direction gives the hair an interesting floaty feel.
If you were drawing really really short hair, then the only motion that you would need to portray would be the bangs, or any other part of the hair that would be long enough to move in the wind. Naturally, if the hair is trimmed extremely close to the scalp, it won't be fluttering in the breeze. ^_~
Thus concludes my hair tutorial. Hope it's been of help! :) If there are hair styles that weren't covered, just go out and find some pictures to use as reference and do some studying on your own. ^_^
And I know I didn't go over how to shade hair; you needn't remind me. Hopefully I'll be able to address that subject in the future, but I can't promise anything.
















Miyerkules, Nobyembre 28, 2012

Easy How To draw Anime MAnga :)







How To Draw Anime Eyes  :)



The eyes are among the most important features of anime and manga characters; they are — along with the mouth — the most expressive parts of the face, and are part of what makes each character different and recognizable. Thus, it is very important to be able to draw them correctly. In this section of the How to Draw Faces tutorial, we teach you how to draw a variety of anime- and manga-style eyes. Often, tutorials by other artists only show you how to draw large female eyes, without going over the large variety of other styles. Here, we'll cover both female and male eyes, plus give you examples of numerous other styles to help you develop your own characters, or to refine your style when drawing fan art.



Lets begin with the most basic and common of anime and manga eyes, the large female type. Start off by drawing a line that curves upward, and is slightly thicker at the highest point. This eye will be on the right side of the face, so make the left end of the curved line higher than the right. The top of this particular eye isn't a perfect curve; it is slightly angular. Some eyes, of course, are nearly perfectly curved on the top.



Next, draw in the lower part of the eye. To help you place the lower half, lightly draw diagonal lines pointing down, starting at the edges of the top part of the eye. The steepness of the slope of these lines will determine how large and wide the eye will be. If you look at the other tutorials in this application, you will see that the steepness of these lines varies. Using these lines as a guide, draw the lower part of the eye. It should slope down to the right a little, and should be thicker at the right corner.



Erase the guidelines and draw a long oval within the eye. Some characters have large circles for irises, but this particular one has thin ovals. You can adjust the shape so it's wider, if you like. Make part of the oval obscured by the upper part of the eye. With all styles, the complete iris is rarely visible; part of it is almost always concealed by the upper part.









 Next, draw the outline of the light glares. Anime and manga characters' eyes should always have at least some sort of shading. Anime and manga females in particular tend to have really heavy shading and lots of shiny areas. Make sure you choose a light source, and stick with it throughout your picture. For example, since the light is coming from the left in this picture, we have to make sure all the highlights on the rest of the picture originate from the left, or the lighting will be inconsistent (unless we're using multiple light sources). Draw two long ovals: a large one on the left side of the iris (which overlaps the outline of the iris, as you can see), and a very small one on the other side of the eye.



Now draw the pupil underneath the light glares. The highlights are always on top; never draw the pupil on top of the light glares. Draw the eyelashes, too; with this particular eye, the eyelashes are a series of spikes coming off of the top-right part of the eye. Make the spikes follow the curve of the eye, so it looks like they are coming off of the eye; don't just draw zig-zag lines sticking out of the eye. ^_~ Also, draw the eyelid on the left part of the eye. It should be a thin, curved line originating from the top of the eye.



Okay, now we are going to draw another style, one that isn't as common. This eye is much more slender, elegant, and realistic looking, and is used in more serious anime and manga. This particular eye belongs to Deedlit from Record of Lodoss War, which is a considerably more serious show than Slayers (which is where the previous eye came from). Begin by drawing a long, slightly curved line. The left side should be lower than the right, and the line should curve in sharply at the left edge.



To help you define the sides and bottom of the eye, lightly draw two diagonal guidelines that originate from the edges of the eye. Unlike the previous tutorial, these lines are not very steep; the more horizontal the lines are, the smaller the eye will be. Don't make them too flat, though, because you don't want this eye to be too squinty. Using the guidelines, draw the bottom line of the eye.




Erase the guidelines and draw the outline of the iris. If there were no eyelids, the iris would be a perfect circle. However, since the iris is bordered by the eyelids, the top and bottom of the iris will be hidden from view. The iris should not be so small that you can see the entire thing (unless you wanted to convey certain emotions like anger or surprise, but that is covered in another section).



Next, draw the light glares on the iris. The placement is the same as in the previous tutorial, but like the iris itself, the glares are much smaller and more circular. Draw the eyelid above the top line of the eye, as well.




Here are a variety of other styles of female eyes you can make using the same methods. Try to see the differences between each style, as well as the similarities. Though the shape and proportions change, the top border of the eyes is always thicker, there are always multiple layers of shading on the irises, etc.


Thanks To How to draw A Manga magazines!!! its easy for me to draw anime today :)



Now it is How To Draw Anime Expressions :)



Changing the expression of anime and manga characters isn't particularly difficult, but it helps to know which features need to be adjusted for each type of emotion. In this tutorial, I will show you how the various parts of the face work together to convey different emotions. Once you learn what features to change to achieve the look you want, you should be able to draw any emotion you like. Please read through my other facial tutorials, though, since it helps to have a working knowledge of how the features should be aligned before you begin. First, we'll start off going over sadness, a fairly common emotion. This is a typical anime and manga face, but notice the changes that have been made. The most obvious indicator of the character's emotion, in this case, are the eyebrows. Notice how the inner tips of the eyebrows curve upwards. Also, her lower eyelids curve upward slightly, while her upper eyelids have a more large, round curve. Curving the lower eyelid can indicate stress, sorrow, or anger; in this case, the shape of the eyebrows shows us that it is sorrow. ^_^ Also, notice the shape of the mouth; it is small, and curves downward. Overall, the character looks like she's about to burst into tears.



This form of sadness is more subdued. The character seems depressed, but not as sad as the previous example. The eyes are smaller here (partly because this is a guy ^_^), and the mouth is larger and does not curve down so far. The angle of the eyebrows and the arch of the lower eyelid still let you know that this character is upset about something.



This picture is sort of a transition between sadness and anger. The eyebrows curve down sharply and his mouth is drawn so it looks like he is shouting, both of which indicates that he is mad, yet his irises are still very large. This sort of makes him look like he is angry, yet hurt or upset at someone or something.




This guy is clearly very ticked off, even though he isn't shouting. ^_~ You can draw angry people without them screaming their heads off. In this picture, the eyebrows are close to the eyes and angle down sharply (I also drew the folds in the skin caused by drawing ones eyebrows together like that), and the mouth angles downwards sharply. The eyes have been narrowed, and irises are very small, which helps to make a character look even more angry. ^_^




I'm not sure about this one; he looks both confused and ticked off. Alternating the angles of the eyebrows like this indicates confusion or incredulity. To add to the expression, draw the mouth slightly off-center, as well.




Its surprising how often anime and manga characters talk with their eyes closed... ^_^ I wonder how many people actually talk like that...? Anyway, closed eyes can express a variety of emotions. Here, they express impatience or annoyance, but they can also express calmness, happiness, or smugness. Flip the eyes around and have them curve upwards, and they can express extreme sadness, as well as excitement. For this particular picture, I made the eyebrows angle downwards and drew the mouth open. Notice how I drew the upper left lip slightly raised; this helps whatever emotion you are trying to convey seem more negative, whether you are drawing anger, unhappiness, or impatience. ^_^



Happiness is one of the most common emotions you see with pictures of anime and manga characters. Excessive happiness or excitement can be expressed by large eyes, highly arched eyebrows, and a big smiling mouth. Other features such as extra shinies in the eyes and the upward curving of the lower eyelid are also common. On a side note, more kawaii characters tend to have huge eyes, and small noses and mouths (unless their mouth is open, as in this picture).



This character is happy, as well, but not to the extent as in the previous example. The emotion is much more subtle. Notice that the eyebrows have been lowered (though they still arch slightly) and the curve of the mouth is very slight. The lower eyelids are arched, though, and the irises are still pretty large, so though the character's contentment is not as obvious, it is still clear he's in a good mood. ^_^


To express surprise or shock, enlarge the eyes and make the pupils smaller. This is particularly apparent in anime and manga face faults, when a character is so surprised that his/her eyes become almost as large as the rest of the face... ^_^ In this particular example, the mouth is drawn really small, but other sizes will work too




This guy isn't particularly exciting, he just looks irritated. The irises are small, the eyebrows are arched down, and the mouth is small and slightly off center. I can't think of much else to say for this one... ^_^


Now Its How To Draw Female Bodies :)



I am going to begin this tutorial by addressing one of the most commonly asked questions that I receive: how to draw women's breasts (heh, I never thought I'd actually be making a tutorial about this.... ^_^). One of the most important things you should consider is to make your subject look natural; you can draw an attractive female without making her look like a "silicon implant ad," as a friend of mine put it. ^_^
The main problems people seem to have with drawing breasts are the shape and the placement. A lot of artists (professionals as well as ametuers) make them look like balloons that have been taped onto the subject's chest; this is hardly a natural look. If you look through figure drawing books, you'll see that they are more like halves of a sphere or overturned teacups rather than balloons.
Now, note the position. Imagine a central guideline that runs down the center of your subject's body, as shown at the left. The breasts are at 45 degree angles from that center line, and are about halfway down the chest (shown by the red diagonal guidelines). Be very careful not to draw them too close together or too far apart, or too high on the chest; these are commonly made mistakes. As you will see in examples below, this basic rule of the 45 degree placement will apply to pretty much whatever pose you are using.


Here is another pose, showing the torso from a front view. Note how the breasts are still located at 45 degree angles from the center line of the body. Oh, also take note of the shading. After looking at various examples, I find that shading in this fashion (rather than just following the lower curves as you would shade a sphere) makes them look more natural.



Here is one last pose to go over the size and placement. It's harder to see here, but the breasts are still at the 45 degree angle from the center line (which isn't draw in this picture; sorry about that ^_^;). Notice that the leftmost breast is drawn as a half-sphere, not as a full sphere. If you want to exaggerate the size, that's your choice, but I personally don't think its necessary.




Now, lets move on to the neck and shoulders. When you draw the shoulders, notice that they are slope down smoothly, they aren't flat. Try to take the musculature structure of the neck and shoulders into consideration, especially if you are going for a more realistic look. They should be shaped more like a clothes hanger, and not drawn flat an hard.



Here are some more examples of various shoulder positions. Notice that the shoulders are never drawn flat and dull.



One more thing I wanted to cover regarding the torso is how to draw it if an arm is lifted. ^_^ I have personally found this difficult sometimes, so I figured it was a good thing to go over. If the arm is lifted, then the back of the torso will be exposed. Although a female's torso isn't as round and full as a males, it should still stick out in the back. Don't make the upper torso too narrow. Notice also how the top of the right-most breast doesn't just keep curving inwards in a circle; remember that it is not a full sphere, so it is attached to the muscles of the shoulder.


Next, let's move on to the arms. The arms consist of three basic sections: the upper arm, the foream, and the hand. Each can be represented in prelimiary sketches by oval shapes. Now, I know some people don't like using the shapes; you do not have to do it this way, this is just one possible way to go about sketching arms. Some books recommend using cylinders, but it's better to use flat ovals because they more closely match the shape of the arm. It isn't shown here, but if the arms are held loosely at the side, the hands should come down to the middle of the thigh. The elbows should be at about waist length.



Once you have your basic shapes of the arms down, you can refine them and make them look more realistic. This is a little more difficult. ^_^ When drawing the arms, don't make them straight and flat; arms have muscles, after all. ^_^ Never draw a straight arm as just a long cylinder (unless you are doing a super-deformed/chibi pic). ^_^ The arm starts at the shoulder. Notice how the shoulder bulges out slightly, then curves back down. The arm tapes slightly inwards until you reach the elbow. At the elbow, the arm widens again just after the elbow where the biceps are (as shown in the topmost picture here). The elbow itself can be a little daunting to draw. Remember that the arm doesn't just start curving in the other direction; there is a joint, and it should be shown (as in the top and bottom left pic). There are more examples below.



Here are some more poses for arms, this time showing how the parts of the arm overlap. It is sometimes easier to visualize the overlapping or foreshortening if you use basic oval shapes first, but again, you do not have to use them if you do not want to. Notice how in the topmost picture, the arm that is moving away from us tapers and grows smaller the further away from us it is.




These poses are a little more difficult to refine. It is very important that you pay close attention to the way each part of the arm is facing, and how the elbow is to be positioned. Try to imagine the arm as two different shapes stuck together: the cylindrical upper arm, and the forearm, which is sort of shaped like a bowling pin with a bump on the bottom. ^_^ That should help you in determining the position of the elbow.




Legs can be another problem area for artists. It's hard to make them shaped properly (especially when you don't practice very much, like me... ^_^;) Just like with the arms, it is important not to make them perfectly straight like cyliders. It is especially helpful to use ovals to help you get the shape right rather than cylinders, because the ovals better suit the shape of the thighs and calves. The upper part of each leg should be thicker, rounder, and shorter than the lower part of leg. When drawing the legs, start them thicker at the top, then taper them down until the reach the knee. As with the elbow on the previous page, the knee should be defined; it's a joint and should be drawn, the leg isn't made of rubber. ^_^ Notice how the knee bulges outwards slightly; the leg doesn't just go straight down. The muslces on the lower leg, especially the calves, should protrude a little.



Here are some more poses. I didn't use the prelimiary ovals this time because I forgot, but you should be able to see the oval shapes of the various parts of the legs. Again, I would like to bring attention to the knee, especially in the lower pictures. When the leg is bent, the knee can be drawn like a flat plane. I shaded these legs to help give you a better idea of their form. There are better details on this in various figure drawing books, but since you don't often see every bone and muscle on an anime character, I didn't feel the need to go over everything. ^_^ On the picture to the far right, notice how the calves obscure part of the thigh. In the left pictures, notice that the lower part of the legs that are lifted up are not visible, since they are hidden behind the rest of the leg.




Well, just as its important to be able to draw someone from the front, you may also wish to draw them from behind. In which case, it helps to know how to actually draw someone's behind. ^_^ I wasn't going to add this, but since many anime girls are draw in skin tight suits or swimsuits, it's kind of important. Umm... I don't know quite what to say; just be careful how you make the legs connect to the rest of the body. There's more info in the next section of this tutorial. If you need extra reference, get that figure drawing book by Burne Hogarth mentioned in my recommended reading section. He has several pages devoted to the subject. -_^



All right, now that we've gone over the major areas in detail, lets put them all together and make a full body pose. :) When drawing your subject, you can either begin with the prelimiary ovals and circles, or you can go straight to the final draft, whichever you are most comforable with. If you are using circles and ovals, then you will notice that the main body (torso and pelvis) are composed of two basic shapes, both of which curve inwards towards the stomach. I'm not going to go over these a lot, because they have been well documented in other figure drawing tutorials. ^_^ Make sure that both of these shapes, as well as the head, are aligned along a central guidline (as shown). This guidline is pretty much the spine of the character, and will determine the pose she is going to be in. Notice here that the center line curves to the left a little on the pelvis; this is because her weight is shifted and her left hip sticks out slightly (which makes the pose a little more interesting than if her weight is evenly balanced). The body can be equally divided in half as shown to by the red guidlines. You can use that as a general reference when determing how long the legs should be in proportion to the rest of the body, but often times in anime the length of the legs is exaggerated, for both males and females, and it looks just fine.
When drawing the midsection, remember to try to keep the hourglass figure shape. Female anime characters will generally have thin shoulders, a thin stomach, and a somewhat round waist. Be careful to make the curves look natural, unless you are really good at figure drawing and can exaggerate the proportions.




Here is a similar pose, this time shown at a side angle. I have found side views to be difficult, since I had a hard time finding decent reference pictures. ^_^ Notice that the body is composed of the same basic shapes, except the shapes have been rotated around. One of the things you need to consider when drawing from this angle is the shape of the upper torso. It isn't shown very well here, but as you come straight down from the neck, the chest will stick out slightly at a sharp angle as you come to the collarbone. After that point, the torso is drawn at a smooth diagonal until you reach the hemisphere shape of the breasts (remember that they are half spheres; don't draw them like beach balls!) Beneath that, the torso continues to protrude outwards slightly until reach the bottom of what would be the ribcage (its a little over one headlength down from the shoulders). After the ribcage, curve back inwards a little for the stomach. Other things to look out for are the shape of the legs (the thighs round out in front, and are flatter in back, while the lower legs are just the opposite) and the subject's behind (make sure you don't exaggerate it too much).



For the final pose of this tutorial, here is an example of someone drawn from behind (which you may actually need to draw at one point, especially if you are going to do manga ^_^). Just as before, the subject can be equally divFor the final pose of this tutorial, here is an example of someone drawn from behind (which you may actually need to draw at one point, especially if you are going to do manga ^_^). Just as before, the subject can be equally divided in half. Things to look out for at this angle include the neck; it connects up into the skull, and should obscure part of the face. The midsection should be somewhat hourglass shaped, but again, don't overexaggerate the curve unless you really know your anatomy (you have to know the basics before you can start bending the rules). Don't overdefine the lines on the behind, since there's little reason too. Be careful when drawing the arms; from the back, the elbows should be more prominent than usual. Check out the section on arms for more information.

That concludes the female figure drawing tutorial. I hope this gives you an understanding of basic anatomy, and helps you out when drawing full body subjects.ided in half. Things to look out for at this angle include the neck; it connects up into the skull, and should obscure part of the face. The midsection should be somewhat hourglass shaped, but again, don't overexaggerate the curve unless you really know your anatomy (you have to know the basics before you can start bending the rules). Don't overdefine the lines on the behind, since there's little reason too. Be careful when drawing the arms; from the back, the elbows should be more prominent than usual. Check out the section on arms for more information.
That concludes the female figure drawing tutorial. I hope this gives you an understanding of basic anatomy, and helps you out when drawing full body subjects.


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